A project where I developed optimized A* pathfinding and autonomous steering behaviors. Some behaviors I implemented are obstacle avoidance, wandering, and group flocking. Take a look at the page to see example videos and detailed descriptions of each component.
My summer internship at Simcoach Games where I developed two mobile games. The games are published on Apple and Android app stores. “Reinforcers” uses various touch gestures to simulate rebar knot tying. “JobPro: Get Hired!” utilizes the gestures to teach at-risk youth about proper interview behavior and etiquette.
ACM CHIPLAY 2015 published our extended abstract! This VR world was invited to present at ACM’s CHIPLAY London, Maker’s Faire and CREATE Festival. It is a single player journey where you lead your fellow ants back home by steering your leaf. Enjoy the 2.5D perspective but don’t let your ants die from natural hazards.
A project with EA where we utilized voice recognition and animation to encourage and prompt children to read. I wrote and programmed various features including a Unity MVC framework to help convert existing childrens books into our project with new animations, karaoke highlighting of words and voice recognition.
A CAVE tour experience (2 demos) for CMU Entertainment Technology Center. CAVE is a 3-walled projection space with a motion floor. I helped develop the demos and explored gameplay within the CAVE. I tested Kinect functionality and developed a cooperative, puzzle game using Playstation Moves. The puzzle game is now a part of CMU ETC’s official CAVE tour.
A single player, space thriller game where you use your magnetic gun to push/pull yourself in zero gravity. Your spaceship encounters an emergency so you must escape from the spaceship ASAP. I utilized raycasting, layers and triggers to create the push/pull mechanic and set up the game environment.